20–24 May 2024
Baia Mare, Technical University of Cluj-Napoca
Europe/Bucharest timezone

Exploring the Impact of Technology-Related Anxiety on the Relationship Between Video Gaming and Watching Films Featuring Humanoid Robot

21 May 2024, 09:30
15m
A2 (Baia Mare, Technical University of Cluj-Napoca)

A2

Baia Mare, Technical University of Cluj-Napoca

Str. Dr. Victor BABEȘ 62A Baia-Mare
MI - Pedagogical Teaching and social sciences

Speaker

Stefania Stefanache (University of Bucharest)

Description

Background: With the rapid proliferation of Artificial Intelligence (AI) in daily
life, understanding the psychological and demographic determinants of technology acceptance is crucial. Objectives: This research aimed to investigate the mediating role of technology-related anxiety in the relationship between video gaming frequency and the consumption of films featuring humanoid robots, and to
explore how age moderates this mediated relationship. Methods: The study employed a cross-sectional design with quantitative analysis to test the proposed
moderated mediation in a sample of 327 participants. Results: Findings reveal
that a higher frequency of video gaming predicts an increased likelihood of
watching films with humanoid robots, mediated by reduced technology-related
anxiety. This mediation effect was notably pronounced among participants aged
22. Despite the significant mediation effect at age 22, the moderated mediation
index suggested that the strength of this mediation does not significantly vary
across different age groups. Conclusions: These insights contribute to a nuanced
understanding of technology acceptance, emphasizing the role of emotional and
demographic factors in shaping our interactions with AI

Primary authors

Stefania Stefanache (University of Bucharest) Dr Ioana Podina (University of Bucharest)

Presentation materials

Proceedings

Paper

Slides